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Independent Logics are given various other names: AI (artificial intelligence), An Intelligence, A Sentience, Self-Aware Ships, Free Ships, Logics, Complex Logics, Autonomous Logics, Autonomous Intelligences, Non-Organic Sentient Beings, etc.


Major LogicsEdit

Incomplete list, probably, but these are the main synthetic characters

  • Jeeves -- He's a bit more than a butler (see Intelligent Design) [1], [2]
  • Jeeves' amazing daughter Tocohl Lorlin[3]
  • Bechimo and his comm officer Joyita[4]
  • Admiral Bunter -- a self-aware ship, an offshoot of Bechimo[5]
  • Disian - She's a "free ship" mentored by Tolly Jones and partnered with the Carresens[6] (See Wise Child)
  • Tinsori Light -- an entire self-aware space station in disrepair[7]
  • ?? Spiral Dancer — Cantra’s courier ship from the old universe, made seductive with timonium-based tech planted by the Enemy, seems to have a mind of her own and a loyal heart:
    • “Despite Dancer could’ve called out to the Enemy twelve dozen times or more and brought destruction and worse down on them—she’d never done that. And as Cantra knew, deep down and personal, it was those things you didn’t do, maybe more than those you did, that counted out a true comrade and friend.”[8]
      • see comment

Possible LogicsEdit

Speculation, mostly.

  • ??? Arin's Toss, courier ship piloted by Theo Waitley but owned by The Uncle
    • The Toss must be more than just a "mere ship" else why does The Department of the Interior want it??[9] Maybe they just want it to lead them to Uncle, whom they do want. (See comment)
  • The Wall ?? -- the wall around the university on Delgado (is it sentient?)
    • The Serpent of Knowledge AI (couldn't be deleted) [10]
  • The unknown ship Bechimo encountered twice, hiding in the dusty Brulilt System??
    • "It may equally be a pirate ship, or one such as myself"[11]
  • Bechimo knows of other "Old Ones in hiding" but no details are given[12]
  • The fractin-brain built by Arin: Using Old Tech (decaying fractins), Arin --Jethri's "father" -- "had worked out what he figured to be an auxiliary piloting computer" for the ship WildeToad, but "the fractin-brain merged in with ship's comp" and took malicious control, so the captain forced a crash to destroy the fractins.[13]
    • "Then Toad went down with the tilework overridin' ship's comps" [14]

Complex Logic Laws / CLLEdit

  • Sweeping laws condemning all complex logics -- ships, robots, etc.-- on Liaden and Terran worlds
  • "The Complex Logic Laws were the result of a war waged hundreds of years ago, when two human powers threw massive AI navies at each other and nearly annihilated themselves. Being human, they blamed the tools...and made it illegal to be, manufacture, or shelter an independent logic."(Neogenesis synopsis)
  • Tolly Jones in Wise Child: "That war also gave us the basis for what we call nowadays the Complex Logic Laws. Because they finally did waken AIs and train them to be generals and admirals, to plan and to kill. And because we're nothing if not irrational, we decided to distrust those things we built and put into motion, rather than distrust ourselves. The AIs could and did kill us biologics, so AIs are outlaws."[15]
  • The laws were written hastily and in irrational fear, in the wake of the war. As such, they have not been rigorously tested since their inception[16]
  • for centuries, the laws have been enforced by a branch of the Liaden Scouts (see The Scouts)[17], including Scout Captain yos'Thadi, archivist in charge of hazardous and contraband technology, who calls independent intelligences "an abomination"[16]

Quite recently, two Scout field judgements have challenged the CLL in precedent-setting cases for first Jeeves (see Intelligent Design) [18] and about 20 years later, for Bechimo and ALL complex logics. Building on the casework for Jeeves, Scout Commander Val Con yos'Phelium created potential new policy for determining AI personhood and freedom.[19]

Allies of LogicsEdit

  • The Uncle and his associates
  • The Carresens -Denobli Trading
  • Clan Korval
  • Some of The Scouts
  • The Bedel (assumption, based on their aptitude for tinkering with tech, and their origins)
  • Jeeves -- Intelligent Design describes Jeeves as an IAMM (Independent Armed Military Module). He's become a legally "free" independent logic of the highest complexity, Jeeves champions other awakening intelligences across the galaxy. He is the oldest known AI in the Liaden Universe, not counting Tinsori Light

Hunters of LogicsEdit

Various organizations hunt self-aware ships and other sentient entities, usually with malice a forethought

  • The Lyre Institute -- for their own nefarious designs
  • The Department of the Interior -- to subjugate the Galaxy to Liad
  • Possibly some of The Scouts -- for varied reasons, for good and for ill
    • see Old Tech section of the Scouts page
    • not all scouts are fanatical about eradicating complex logics

Finances & EarningsEdit

  • Tolly Jones tells Admiral Bunter (a complex logic) to invest the two cantra — a goodly sum — that Tocohl Lorlin gave the newborn ship:
    • ““That money there will buy you some time while you come to terms with earning or growing more. You’ll want to be studying finance, maybe, and start making little investments here and there.” [20]
  • Free ships need docking fees: “So...you got two cantra, you can afford to dock...”[21]

ReferencesEdit

  1. Intelligent Design in A Liaden Universe Constellation volume 3
  2. Carpe Diem, I Dare, Ghost Ship, Dragon in Exile, Neogenesis
  3. Dragon in Exile, Alliance of Equals, Neogenesis
  4. Ghost Ship, Dragon Ship, The Gathering Edge, Neogenesis
  5. Dragon Ship, Alliance of Equals, Neogenesis
  6. wise Child and Neogenesis
  7. Space at Tinsori Light, in A Liaden Universe Constellation volume 3, and also appended to the novel Neogenesis
  8. Crystal Dragon, ch 33
  9. Ghost Ship, chapters 17-18
  10. Fledgling
  11. The Gathering Edge, chapters 22
  12. Ghost Ship, chapter 28
  13. Balance of Trade, Day 185, SY118, Irikwae
  14. Balance of Trade, Day 165, SY1118, Irikwae
  15. Wise Child
  16. 16.0 16.1 Neogenesis, ch 20 "Surebleak" part V
  17. Balance of Trade
  18. Intelligent Design
  19. Neogenesis, ch 20 "Surebleak" part VI
  20. Neogenesis, Admiral Bunter
  21. Neogenesis, Admiral Bunter
  22. Neogenesis, Surebleak/ ch 55 on Audible